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Wč (|).
User deleted
New Type Chart
Cambiamenti rilevanti:CITAZIONE- Fairy Type sono immuni alle Dragon Moves e Supereffective contro i Dragon, Dark e Fighting Type
- Nerf degli Steel Type che non resistono piů a Ghost/Dark, in compenso sono Supereffective e resistono al Nuovo tipo Fairy
- Poison Type Pokémon resistono e sono Supereffective al nuovo tipo Fairy
- Fire Type resistono al nuovo tipo Fairy
Fairy Pokémon
Lista Fairy Type PokémonSPOILER (clicca per visualizzare)CITAZIONE#035
Clefairy
#036
Clefable
#039
Jigglypuff
#040
Wigglytuff
#122
Mr. Mime
#173
Cleffa
#174
Igglybuff
#175
Togepi
#176
Togetic
#183
Marill
#184
Azumarill
#209
Snubbull
#210
Granbull
#280
Ralts
#281
Kirlia
#282
Gardevoir
#282
Gardevoir (Mega)
#298
Azurill
#303
Mawile
#303
Mawile (Mega)
#439
Mime Jr.
#468
Togekiss
#493
Arceus
#546
Cottonee
#547
Whimsicott
#669
Flabébé
#670
Floette
#671
Florges
#682
Spritzee
#683
Aromatisse
#684
Swirlix
#685
Slurpuff
#700
Sylveon
#702
Dedenne
#703
Carbink
#707
Klefki
#716
Xerneas
Basic Mechanics
- Critical Hits vengono moltiplicati per 1.5 invece del x2 delle generazioni precedenti
- Electric Type Pokémon sono ora immuni da paralisi (incluse anche Body Slam e Glare)
- Grass Type Pokémon sono ora immuni dalle "powder moves" (Sleep Powder, Poison Powder, Stun Spore, Spore, Cotton Spore)
- Ghost Type Pokémon sono ora immuni dalle Trapping Moves/Abilities (Mean Look, Shadow Tag, Arena Trap ma possono comunque ricevere danno (Fire Spin etc..)
- Lo Sleep Counter non viene resettato dopo lo switch
- Sound Moves (Sing, Boomburst, Chatter, Roar etc..) Bypassano Substitute, Protect cosi come anche Whirlwind
- Toxic se usata dai Poison Type Pokémon avrŕ 100 base accuracy; Inoltre la mossa andrŕ a segno anche se l'avversario sparisce durante il turno con mosse come Fly, Dig, Dive, Bounce, Phantom Force
- Il boost delle Gem č stato nerfato dal 50% al 30%
Mega Pokémon MechanicsSPOILER (clicca per visualizzare)CITAZIONE#003
Mega Venusaur
#006
Mega Charizard X
#006
Mega Charizard Y
#009
Mega Blastoise
#065
Mega Alakazam
#094
Mega Gengar
#115
Mega Kangaskhan
#127
Mega Pinsir
#130
Mega Gyarados
#142
Mega Aerodactyl
#150
Mega Mewtwo X
#150
Mega Mewtwo Y
#181
Mega Ampharos
#212
Mega Scizor
#214
Mega Heracross
#229
Mega Houndoom
#248
Mega Tyranitar
#257
Mega Blaziken
#282
Mega Gardevoir
#303
Mega Mawile
#306
Mega Aggron
#308
Mega Medicham
#310
Mega Manectric
#354
Mega Banette
#359
Mega Absol
#445
Mega Garchomp
#448
Mega Lucario
#460
Mega Abomasnow
I Megaitem non possono essere droppati/switchati/inibiti durante la battle (quindi mosse come Trick; Switcheroo falliranno; Magic Room non bloccherŕ la megaevoluzione mentre Knock off e Thief andranno a segno senza il loro effetto secondario)
E' possibile megaevolvere solo un Pokémon a battle, dopo la megaevoluzione, anche se il pokémon megaevoluto va KO non č possibile megaevolvere altri pokémon.
ATTENZIONE: Se la MegaEvoluzione prevede un cambiamento nella Spd, il Pokémon che si megaevolve userŕ nel turno di megaevoluzione la sua Spd precedente. Inoltre non si attiveranno abilitŕ come Prankster( vedi MegaBanette).
Moves
New Moves ListSPOILER (clicca per visualizzare)Aromatic Mist Fairy // PP: 20 AC: 100; The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma.
Baby-Doll Eyes Fairy // PP:l 30 AC: 100; The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Belch Poison Special PP: 10 BP: 120 AC: 90; The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
Boomburst Normal Special PP: 10 BP: 140 AC: 100; The user attacks everything around it with the destructive power of a terrible, explosive sound. (Sound move)
Confide Normal // PP: 20 ; The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Crafty Shield Fairy // PP: 10; The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Dazzling Gleam Fairy Special PP: 10 BP: 80 AC: 100; The user damages opposing Pokémon by emitting a powerful flash.
Disarming Voice Fairy Special PP: 15 BP: 40 AC: Unmissable; Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Draining Kiss Fairy Special PP: 10 BP: 50 AC: 100; The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Eerie Impulse Electric // PP: 15 AC: 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric // PP: 10; The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify Electric // PP: 20; If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Fairy Lock Fairy // PP: 10; By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind Fairy Special PP: 30 BP: 40 AC: 100; The user stirs up a fairy wind and strikes the target with it.
Fell Stinger Bug Physical PP: 25 BP: 30 AC: 100; When the user knocks out a target with this move, the user's Attack stat rises sharply.
Flower Shield Fairy // PP: 10; The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Flying Press Fight Physical PP: 10 BP: 80 AC: 95; The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. (Double Type)
Forest's Curse Grass // PP: 20 AC: 100; The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Freeze-Dry Ice Special PP: 20 BP: 70 AC: 100; The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Geomancy Fairy // PP: 10; The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. (Xernas signature move)
Grassy Terrain Grass //PP: 10; The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Infestation Bug Special PP: 35 BP: 20 AC: 100; The target is infested and attacked for four to five turns. The target can't flee during this time.
Ion Deluge Electric // PP: 25; The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
King's Shield Steel // PP: 10; The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Land's Wrath Ground Physical PP: 10 BP: 90 AC: 100; The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Magnetic Flux Electric // 20; The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Mat Block Fight // PP: 15; Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Misty Terrain Fairy // PP: 10; The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonblast Fairy Special PP: 15 BP: 95 AC: 100; Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Mystical Fire Fire Special PP: 10 BP: 65 AC:100; The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Noble Roar Normal // PP: 30 AC: 100; Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Nuzzle Electric Special PP: 20 BP: 20 AC: 100; The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing Flying Special PP: 10 BP: 80 AC: 100; The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. (Yveltal signature Move)
Parabolic Charge Electric Special PP: 20 BP: 50 AC: 100; The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot Dark // PP: 20 AC: 100; With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Petal Blizzard Grass Physical PP: 15 BP: 90 AC: 100; The user stirs up a violent petal blizzard and attacks everything around it.
Phantom Force Ghost Physical PP: 10 BP: 90 AC: 100; The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Play Nice Normal // PP: 20; The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Play Rough Fairy Physical PP: 10 BP: 90 AC: 90; The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Powder Bug // PP: 20 AC: 100: The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Power-Up Punch Fighting Physical PP: 30 BP: 40 AC: 100; Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Rototiller Ground // PP: 10; Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Spiky Shield Grass // PP: 10; In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Sticky Web Bug // PP: 20; The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. (New entry hazard)
Topsy-Turvy Dark // PP: 20 AC: 100; All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Trick-or-Treat Ghost // PP: 20 AC: 100; The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Venom Drench Poison // PP: 20 AC: 100; Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Water Shuriken Water Physical PP: 20 BP: 15 AC: 100; The user hits the target with throwing stars two to five times in a row. This move always goes first.
Updated old moves list:SPOILER (clicca per visualizzare)Acid Armor X / Y 20 -- -- The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
B/W 40 -- --
Air Cutter X / Y 25 60 95 The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
B/W 25 55 95
Assurance X / Y 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
B/W 10 50 100
Aura Sphere X / Y 20 80 -- The user looses a blast of aura power from deep within its body at the target. This move is certain to hit.
B/W 20 90 --
Barrier X / Y 20 -- -- The user throws up a sturdy wall that sharply raises its Defense stat.
B/W 30 -- --
Blizzard X / Y 5 110 70 A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
B/W 5 120 70
Bubble X / Y 30 40 100 A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
B/W 30 20 100
Charm X / Y 20 -- 100 The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
B/W 20 -- 100
Chatter X / Y 20 65 100 The user attacks using a sound wave based on words it has learned. It may also confuse the target.
B/W 20 60 100
Covet X / Y 25 60 100 The user endearingly approaches the target, then steals the target's held item.
B/W 40 60 100
Crabhammer X / Y 10 100 90 The target is hammered with a large pincer. Critical hits land more easily.
B/W 10 90 90
Draco Meteor X / Y 5 130 90 Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
B/W 5 140 90
Dragon Pulse X / Y 10 85 100 The target is attacked with a shock wave generated by the user's gaping mouth.
B/W 10 90 100
Energy Ball X / Y 10 90 100 The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
B/W 10 80 100
Extrasensory X / Y 20 80 100 The user attacks with an odd, unseeable power. It may also make the target flinch.
B/W 30 80 100
Fire Blast X / Y 5 110 85 The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
B/W 5 120 85
Fire Pledge X / Y 10 80 100 A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
B/W 10 50 100
Flamethrower X / Y 15 90 100 The target is scorched with an intense blast of fire. It may also leave the target with a burn.
B/W 15 95 100
Frost Breath X / Y 10 60 90 The user blows a cold breath on the target. This attack always results in a critical hit.
B/W 10 40 90
Fury Cutter X / Y 20 40 95 The target is slashed with scythes or claws. Its power increases if it hits in succession.
B/W 20 20 95
Future Sight X / Y 10 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
B/W 10 100 100
Glare X / Y 30 -- 100 The user intimidates the target with the pattern on its belly to cause paralysis.
B/W 30 -- 90
Grass Pledge X / Y 10 80 100 A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
B/W 10 50 100
Gunk Shot X / Y 5 120 80 The user shoots filthy garbage at the target to attack. It may also poison the target.
B/W 5 120 70
Heat Wave X / Y 10 95 90 The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
B/W 10 100 90
Hex X / Y 10 65 100 This relentless attack does massive damage to a target affected by status problems.
B/W 10 50 100
Hidden Power X / Y 15 60 100 A unique attack that varies in type depending on the Pokémon using it.
B/W 15 -- 100
Hurricane X / Y 10 110 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
B/W 10 120 70
Hydro Pump X / Y 5 110 80 The target is blasted by a huge volume of water launched under great pressure.
B/W 5 120 80
Ice Beam X / Y 10 90 100 The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
B/W 10 95 100
Incinerate X / Y 15 60 100 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
B/W 15 30 100
Knock Off X / Y 25 65 100 The user slaps down the target's held item, preventing that item from being used in the battle.
B/W 20 20 100
Leaf Storm X / Y 5 130 90 The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
B/W 5 140 90
Lick X / Y 30 30 100 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
B/W 30 20 100
Low Sweep X / Y 20 65 100 The user attacks the target's legs swiftly, reducing the target's Speed stat.
B/W 20 60 100
Meteor Mash X / Y 10 90 90 The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
B/W 10 100 85
Minimize X / Y 10 -- -- The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
B/W 20 -- --
Moonlight X / Y 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
B/W 5 -- --
Muddy Water X / Y 10 90 85 The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
B/W 10 95 85
Overheat X / Y 5 130 90 The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
B/W 5 140 90
Pin Missile X / Y 20 25 95 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
B/W 20 14 85
Poison Gas X / Y 40 -- 90 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
B/W 40 -- 80
Power Gem X / Y 20 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
B/W 20 70 100
Roar X / Y 20 -- -- The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
B/W 20 -- 100
Rock Tomb X / Y 15 60 95 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
B/W 10 50 80
Skull Bash X / Y 10 130 100 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
B/W 15 100 100
Smelling Salts X / Y 10 70 100 This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
B/W 10 60 100
Smog X / Y 20 30 70 The target is attacked with a discharge of filthy gases. It may also poison the target.
B/W 20 20 70
Snore X / Y 15 50 100 An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
B/W 15 40 100
Storm Throw X / Y 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
B/W 10 40 100
Struggle Bug X / Y 20 50 100 While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
B/W 20 30 100
Surf X / Y 15 90 100 It swamps the area around the user with a giant wave. It can also be used for crossing water.
B/W 15 95 100
Sweet Kiss X / Y 10 -- 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
B/W 10 -- 75
Swords Dance X / Y 20 -- -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
B/W 30 -- --
Synchronoise X / Y 15 120 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
B/W 15 70 100
Thief X / Y 25 60 100 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
B/W 10 40 100
Thunder X / Y 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
B/W 10 120 70
Thunderbolt X / Y 15 90 100 A strong electric blast is loosed at the target. It may also leave the target with paralysis.
B/W 15 95 100
Vine Whip X / Y 25 45 100 The target is struck with slender, whiplike vines to inflict damage.
B/W 15 35 100
Wake-Up Slap X / Y 10 70 100 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
B/W 10 60 100
Water Pledge X / Y 10 80 100 A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
B/W 10 50 100
Whirlwind X / Y 20 -- -- The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
B/W 20 -- 100
Will-O-Wisp X / Y 15 -- 85 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
B/W 15 -- 75
- Defog ora Elimina tutte le entry Hazards presenti in campo (Player side and Enemy Side) (Elimina Sticky Web, Stealth Rock, Spikes, Toxic Spikes)
- Trick-or-Treat/Forest's Curse Aggiungono un tipo in piů al pokčmon avversario (3 Types slot)
- Spiky Shield/King's Shield non bloccano le status moves
- Nature Power in battle sarŕ influenzata dai Terrains (Misty terrain = Moonblast, Electric terrain = Thunderbolt, Grass terrain = Energyball, NO terrain = Tri Attack)
- Sky Drop, Dragon Tail, Circle Throw falliscono/non attivano l'effetto a seconda del peso del Pokémon colpito (Piů pesante) (?)
- Knock Off oltre ad aver avuto un buff nel BP, infligge il 50% dei danni in piů quando l'opponent ha uno strumento, oltre a toglierglielo
New AbilitiesSPOILER (clicca per visualizzare)Aerilate Normal-type moves become Flying-type moves.
Aroma Veil Protects allies from attacks that effect their mental state.
Aura Break The effects of Aura Abilities are reversed.
Bulletproof Protects the Pokémon from some ball and bomb moves.
Cheek Pouch Restores HP as well when the Pokémon eats a Berry.
Competitive Boosts the Sp. Atk stat when a stat is lowered.
Dark Aura Powers up each Pokémon's Dark-type moves.
Fairy Aura Powers up each Pokémon's Fairy-type moves.
Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat Halves damage from physical moves.
Gale Wings Gives priority to Flying-type moves.
Gooey Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt Boosts the Defense stat when the terrain is grass.
Magician The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher Powers up aura and pulse moves.
Parental Bond Parent and child attack together.
Pixilate Normal-type moves become Fairy-type moves.
Protean Changes the Pokémon's type to the type of the move it just used.
Refrigerate Normal-type moves become Ice-type moves.
Stance Change The Pokémon changes form depending on how it battles.
Strong Jaw The Pokémon's strong jaw gives it tremendous biting power.
Sweet Veil Prevents ally Pokémon from falling asleep.
Symbiosis The Pokémon can pass an item to an ally.
Tough Claws Powers up moves that make direct contact.
Pokémon con nuove Abilities
Standard AbilitiesSPOILER (clicca per visualizzare)#039
Jigglypuff Competitive
#040
Wigglytuff Competitive
#174
Igglybuff Competitive
#350
Milotic Competitive
95 60 79 100 125 81
#574
Gothita Competitive
#575
Gothorita Competitive
#576
Gothitelle Competitive
Hidden AbilitiesSPOILER (clicca per visualizzare)#311
Pluse Lightingrod
#312
Minum Lightingrod
#352
Keckleon Protean
# 355/ #356/ #477
Duskull/ Dusclops/ Dusknoir Frisk
#396/ #397/ #398
Starly/ Staravia/ Staraptor Reckless
#543/ #544/ #545
Venipede/ Whirlipede/ Scolipede Speed Boost
#597/ #598
Ferroseed/ Ferrothorn Anticipation
#607/ #608/ #609
Litwick/ Lampent/ Chandelure Infiltrator
Updated old abilitiesSPOILER (clicca per visualizzare)Drizzle The Pokémon makes it rain when it enters a battle. Weather effect lasts 5 turns now, rather than permanent.
Drought Turns the sunlight harsh when the Pokémon enters a battle. Weather effect lasts 5 turns now, rather than permanent.
Infiltrator The protections and stat boosts caused by the moves Reflect, Light Screen and Safeguard by the opponent are ignored. Now allows the Pokémon to hit through a substitute
Keen Eye Opponent cannot lower this Pokémon’s accuracy. Now also ignores evasion boosts of the opponent
Oblivious Prevents the Pokémon from becoming infatuated. Now also protects against Taunt
Overcoat Protects the Pokémon from things like sand, hail, and powder. Also protects Pokémon from Powder moves such as Sleep Power, Poison Powder etc.
Sand Stream The Pokémon summons a sandstorm in battle. Weather effect lasts 5 turns now, rather than permanent.
Snow Warning The Pokémon summons a hailstorm when it enters a battle. Weather effect lasts 5 turns now, rather than permanent.
- Auto-Wheater (Rain, Sandstorm, Sun, Hail) settati dalle Ability (Drizzle, Sandstream, Drought, Snow Warning) non sono piů permanenti ma hanno una durata di 5 turni
- Protean rende i Pokčmon "puro tipo" prima dell'uso di una mossa, calcolando cosi lo STAB
- Il secondo Hit causato da Pokémon con Parental Bond ha una potenza del 50% del primo colpo, se vengono usate mosse come Double-hit il secondo colpo non verrŕ sferrato
- Aerialite, Pixilate, Refrigerate oltre al cambio tipo potenziano le mosse anche del 30%
- Tough Claws potenzia gli attacchi da CONTATTO (quelli che vengono affetti da Sticky Barbs, Rocky helmet etc..) del 33%
- Magician non ruba le megastones e non si attiva nel turno in cui il possessore perde il proprio strumento ( es: Fire Gem)
- Stance Change permette ad Aegislash di cambiare forma (Shield>Sword; Sword>Shield), se Aegislash viene switchato tornerŕ in campo sempre in SHIELD form
- Strong Jaw potenzia le BITE moves (Ice Fang, Fire Fang, Thunder Fang, Poison Fang, Bite, Crunch) del 50%
- Mega Launcher potenza le mosse (Aura sphere, Water Pulse, Dark Pulse, Dragon Pulse) del 50%
- Bulletproof rende immuni dalle mosse (Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnetic Bomb, Mud Bomb, Ocktazooka, Seed Bomb, Shadow Ball, Sludge Bomb, Whater Ball)
Items
New Items
- Assault Vest: An item to be held by a Pokémon. This offensive vest raises Sp. Def but prevents the use of status moves. (Permette solo l'uso di moves che infliggono danno diretto)
- Luminous Moss : An item to be held by a Pokémon. It boosts Sp. Def if hit with a Water-type attack. It can only be used once.
- Maranga Berry: If held by a Pokémon, this Berry will increase the Pokémon's Sp. Defense stat when hit by a special attack
- Kee Berry: If held by a Pokémon, this Berry will increase the Pokémon's Defense stat when hit by a physical attack
- Safety Goggles: An item to be held by a Pokémon. These goggles protect the holder from both weather-related damage and powder.
- Weakness Policy: An item to be held by a Pokémon. Attack and Sp. Atk sharply increase if the holder is hit with a move it's weak to. (2 stage)
- Megastones
Edited by Wč (!) - 9/6/2014, 00:23. -
Wč (|).
User deleted
UP Ditemi se manca qualcosa . -
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magari puoi specificare che assault vest previene l'uso di tutte le mosse che non infliggono danni diretti (visto che di solito "status move" č riferito a una sottocategoria specifica di quelle mosse, mentre assault vest previene per esempio anche l'uso di roar, swords dance etc).
sky drop, circle throw e dragon tail a quanto avevo sentito ora falliscono/non attivano l'effetto a seconda del peso del target
Tough Claws č probabilmente un boost del 33% (come adaptability) e non del 30% (come life orb)
ad alcuni pokémon delle gen precedenti senza trait alternative o senza hidden trait sono state aggiunte, appunto, trait alternative/hidden trait (duskull family, ferroseed family); alcune trait del dw non rilasciate ufficialmente in gen v sono state modificate (infiltrator chandelure, spd boost scolipede). -
Wč (|).
User deleted
Porca merd avevo dimenticato le hidden trait minchia mo devo checkarle tutte ;_;
la cosa di sky drop etc.. č confermata?
No perchč se č cosi pokémon con l'ability Heavt Weight sono immuni da quelle mosse, btw ho aggiornato
DOPO vedo di inserire le HIdden Ability (PORCA MERDGHJAJA). -
Wč (|).
User deleted
AGGIUNTE PURE LE NUOVE ABILITIES (HIDDEN E NON) . -
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qando ho tempo cancello il mio topic e sposto questo in Wikiguide, č migliore
ottimo lavoro We. -
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che cazzo č sub XDD
si chiama dive XDD
cmq č molto bella brafo. -
Wč (|).
User deleted
l'ho sempre usata solo in-game in rubino ITALIANO quindi pensavo cazzo sarŕ come surf
rofl. -
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ottimo lavoro wč
10/10. -
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shadow force > phantom force
gj. -
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sono 2 mosse diverse in realtŕ
phantom force č la shadow force dei poveri. -
Autism-kun.
User deleted
non so se č scritto o meno ma
faccio prima a fare un esempio
fire gem magician delphox attacca con stab fire
si attiva la gem
colpisci l'avversario
NON rubi lo strumento
magician ruba l'item solo se il turno in cui hai attaccato giŕ non avevi nessuno strumento insomma. -
Autism-kun.
User deleted
also
ho letto ora che knock off, oltre a esser stato boostato a 65 bp, fa pure un 50% di danno in piů se l'aavversario tiene un item (non megastone)
knock off for OU. -
.non so se č scritto o meno ma
faccio prima a fare un esempio
fire gem magician delphox attacca con stab fire
si attiva la gem
colpisci l'avversario
NON rubi lo strumento
magician ruba l'item solo se il turno in cui hai attaccato giŕ non avevi nessuno strumento insomma
ok delphox č inutile
rip delphox. -
Autism-kun.
User deleted
ricordo alla gentile amministrazione che essendo we in viaggio lavorativo gli edit spettano a voi .